I’m not rebelling this year, but when I do eventually, it’ll almost certainly be a text adventure. I love the format and always have, and I have several non-finished projects, most of them in Twine. I find Twine to be one of the most intuitive programs to write for, because I rarely get bogged down with finding the code I want/need, and if I do, I can just mark that thing and keep writing and quickly look it up when I’m not in the zone. I have Quest and Squiffy as well, but I haven’t used them much for writing, mainly because they’re more in the realm of command prompt bar text adventures, which requires a significantly larger amount of coding and objects/characters/actions to keep track of, while Twine operates on a click-the-word/link/choice-to-proceed level, which lets you control the narrative much more as a writer.
I’ll probably experiment more with Quest and Squiffy because I do love the command prompt type of IF too, but if I ever do a text adventure as a NaNoWriMo project, I’m for sure going to be using Twine unless something even better pops up. It’s by far my favourite option for crafting text adventures that feel like stories. The only other option I’ve really considered along the same lines is the ChoiceScript from Choice of Games - it looks pretty intuitive too, from what I’ve seen, though with much less of a visual element to it. Might help people who prefer to just focus on writing the script and code, might be less helpful for visual learners who like being able to drag pages around the “corkboard” to see their story map (like me).