Well, in terms of things I need to fix …
-A four-hour journey happens instantaneously, for a piece of information, at least. Exactly once. This is a setting with horse and cart and no magical means of sending messages instantly. We’re still … fifty years off telegrams, by tech level. The time it takes information to travel is a plot point at other points in the story.
Really, I need an equally damning piece of info to go out the previous night, so the two events I need to happen simultaneously do, but I don’t like the obvious option and am procrastinating coming up with something better.
In terms of impossible or very unlikely I plan to do nothing about:
-One character gets handed back a prayer/worry stone that he left on an altar to the goddess of earth/order months before. It’s not quite impossible — they do get reused, but it is astonishingly unlikely for you to pick up the same one you left at a different time. But it’s planted at the end of the first act, comes back around in the bridge between the second and the third, and is perceived as a response of sorts. I’m keeping it.
Currently unable to come up with a third one?