Dungeons & Dragons

I made it my new year’s resolution to learn how to play DnD, and I’ve been successful! :grin:

How many of you play? I’m pretty new to it, but I love it a lot so far.

We have a big group full of people new to the game, since my goal was to find others who were interested but also didn’t know how to begin.

Roleplaying is my main hobby, but doing it in person, on the spot, has proven to be my biggest challenge. I’m not that great at improv, but I like that the game is forcing me out of my comfort zone. Any tips on roleplaying? I feel like I can’t possibly do my character justice since we’re so different. lol

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We only play a modified 1E on the tabletop, but we also play DDO, which is 3.5E based.

What version are you playing? What is your character?

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Playing 5e! I have a wood elf rogue. Just modified one of my original roleplay characters over to the game world my DM created. I’d like to give a magic user a try, though.

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I’m in a 5e campaign, I’ve been playing for about 9 months now! My character is an earth genasi druid. Our campaign is drawing to a close since our DM is moving out of the country, so I’ve been prepping some other characters in anticipation of finding a new campaign.

Roleplaying makes me nervous too but it has come to be my favorite part of D&D. I think especially as a writer, it’s so amazing to be able to insert myself into a fictional world and really feel immersed in it. My biggest tip for you, @yuuen, would be to put yourself in the mindset of your character just like you would when writing a story, and approach encounters by thinking about what interesting things your character might like to do in that situation! Don’t worry too much about voices, good acting, etc. Just think about what your character’s motivations and personality quirks might be.

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Hey all, I’m only familiar with 5e but still haven’t found a regular group to play with. Which is sad cause I really think it could be my favorite thing to do. The one time I did have a group it was very hard for me to participate in anything other than the fights because I don’t consider myself very good at improve. That was a big group though so at least now I know I need to start with smaller groups. How big of a group does every one usually play with?

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My 1E group has 4 to 8 players at any given time. On rare occasion, it’s been 1-on-1 because life interferes.

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Same as @SepiaAndDust. About 4 to 8 players, usually its closer to the 4. Mainly smaller suits any personality conflicts much better. A lot of people = lots of variant paths.

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Definitely. Years ago, we had a group of 10-ish regular players. Just under half of them always wanted to split the party and go somewhere else. At first it was tactical–You guys go this way and we’ll try to sneak around and hit them from behind–but that quickly turned to We want an underground adventure, so we’ll find a hole to muck around in while the rest of you take care of the Lizardman army in the swamps.

It’s hard to do that with just one DM.

So we split into two gaming groups with two DMs. Then the two groups started playing at different locations, and we mostly lost touch. I haven’t seen some of them in years.

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I’ve actually recently started playing 5e. First actual campaign. (I’ve done a one-off and attempted to do a campaign once over discord, but it didn’t end up working out. No idea what version those were.) Human fighter, because I’m boring, ha ha! Just had our 5th session. So I’m still pretty new.

And as for roleplaying, here’s some advice I’ve heard as well as some things I have noticed. First know your character’s backstory, personality, etc. It helps you ask yourself “what would this character actually do?” And don’t forget you can make it up some as you go along too. Bit like outlining/pantsing; sometimes you need to do both. And the improv phrase “yes, and…” is very helpful too.

Anyone have any funny DnD moments?

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4 players is ideal from a GMing standpoint, but it’s hard to get. Usually you soon for too many and hope four show up every week. It can be chaos if all eight (or more) players actually make it to a session.

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I do all this! As I stated in my OP, I’m a roleplayer, but I RP through writing. The backstory and staying true to my character isn’t the hard part (especially as I’ve played this character for 5+ years now!). It’s the acting, doing voices, and on-the-spot decision-making that really throws me. With writing, I have at least a few pregnant seconds to formulate responses that I don’t have in DnD. :upside_down_face: I feel really uncomfortable doing the whole acting song and dance but the DM and the group seem to prefer that mode of roleplay over descriptive RP, much to my dismay. :sweat_smile:

As for group size, we have a pretty large group. Between 5-9 people, and large does not work very well except in combat situations. I’m trying to create a smaller, more focused group, but it’s not working out. We’re on hiatus for summer, though, so we’ll see how many people actually return.

I can’t do voices for more than a few minutes. I’d love to maintain them longer, but even if I remember for a session, I forget the next.

Backstory is also a tricky thing, because you need to have a concrete one and have your character play towards it (but not be stupid) and yet it can’t be repeated constantly. Even Batman is not obsessing over his backstory as much as it’s made out in the comics - it’s just an easy excuse when people ask him why he does what he does. Most characters are developed more during their play time than in character creation (especially when the backstory was they kill 100 goblins in the war, but they’re a first level character that can get killed by a house cat)

Who remembers their first D&D character?

I joined a game in progress, and the DM gave me a sheet for a guy named Moonglum. (Not that Moonglum, though–the DM just liked Moorcock’s Elric books.) He was a low-level Human fighter/thief.

I had a lot of fun with that guy. First thing I ever fought was a lizardman. I cut him good, but the Dwarf fighter killed him. Then the arrows came whizzing out of the swamp, and the magic-user got to shine for a while.

We won.

I actually… Don’t. I think he was a character. He did things. Those early games didn’t last long.

I’ve been playing D&D for about 5 or 6 years now. I learned on 1E, but I’ve played a fair bit of 3.5E and that’s the edition my group is in now. I DM’d once for a couple of months, but I didn’t like the way it pulled my creative energy and prep time away from writing.

I actually don’t like roleplay/improv heavy tables. I’ve been on a few of them and they’re just not to my taste. I like quests and adventures and dice rolling more.

Not including the DM, I think we usually have 4-6 people at a table. 5 seems to be a decent size, but getting everyone to show up each time can be a struggle. We have regular sessions to try to help with that, so people can plan around it.

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Melis, a dwarf fighter who left her homeland because she’d gotten horribly scarred in a forge accident. She was afraid of fire and nearly killed the magic user when he cast his Flaming Sphere too close to her.

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Not exactly my first, but definitely in the list of the first 5. She was a fire mephit called, Filia. I had to write her backstory, required by the DM. Feel free to skip this, I was young when I wrote it.

Story of Filiaoflogain

Logain, a 6,000-year-old sorcerer feels the years coming to a close and wants to pass on his being, but not to just anyone. He takes a sample of his own blood to the Plane of Fire and appealed to the Mephits to raise a daughter for him to pass his knowledge. After much persuasion, they relent and grant the sorcerers request. However, not all in either order were pleased with the mixing of the races.

Logain took his daughter, he named Filiaoflogain, home and began passing on his knowledge. While she appeared to be mostly human, she has the wings and powers of the Fire Mephits. She also has claws and ears somewhat smaller then a true Mephit. She was quick to learn and eager to demonstrate her abilities. Logain was patient with his apprentice but encouraged to take her time in her studies.

Shortly after her birth, Logain received an amulet. While he was concerned, he continued to tell Filia as she was growing that it is an ornament and of no power, however, he kept it around his neck and never removed it. Her curiosity was aroused however and she often gazed upon it but never getting a good look.

About 16 years after she was given to Logain, Filia got restless and wanted to branch out on her own. Logain warned her of the dangers of the world’s prejudices about mixed races and mephitis of this plane. After a heated argument, Filia left her father and set out to see the world. A few days of traveling went by and she found herself in a small town. Upon entering she was ridiculed. In her rage, she unleashes several bursts of fire and then fled from the village in fear of herself. Disheartened and confused about her identity, she decided to go back to Logain’s cottage. About a half mile from the cottage, she heard or rather felt an intense explosion. Fearing the worst Filia raced to the cottage, only to find it in ruins. Overcome with grief, she scantily noticed laughter and turned her head towards the sound’s emission to find a shadowy figure leaving the scene. She tore the remains of the house apart, but found no sign of Logain, except for the amulet, which appeared to have been intentionally hidden in the floor trap where she kept all of her secrets growing up.

Filia was startled because she knew he would not leave behind the amulet. As she studied the amulet she spotted a faded inscription around the edges, but only a few letters were discernible “SI M R”. In the middle of the amulet, it appears to be a map.

Filia, still recovering from her grief vows to find out what happened to her father. She instinctively knew the answer was related to the amulet and set out to decipher its secrets. She scoured the rubble of her former home looking for anything else that could help her and that is when she came across a partial talisman that had almost the same look of the amulet’s map.

She headed out to find answers and wisely chose to bypass the local town where she had been ostracized previously. She headed to the next town of Belkin. Her first stop was the town’s library. She asked the librarian if she could tell her anything about the amulet, but when the librarian saw it, she screeched “Child, get out of here, and never show that to anyone!”

She tucked the amulet safely into her pack and headed to the cartographers’ house to show him the talisman. He looked at it, and explained the map on it was near the town of Simmur, and the seal on it was that of the Archmage Gralman. She lept to her feet, grabbing the talisman and ran from the building. The cartographer was screaming a warning to her, but she was too far gone. She needed answers.

  • What happened to her father? Is he dead?
  • What does this amulet mean?

She was taken to the Archmage Gralman directly when she showed the amulet to his acolyte. He eyed her mysteriously before handing it back to her. “If you wish to learn, you will go to this address and present them with this letter.” With that, he handed her a letter ordering that she be accepted into the group and await further instructions. His acolyte escorted her to the door of the tower and left her alone in Simmur.

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I love D&D! I’ve been playing– or rather, DMing (since I don’t have the attention span to be a player)– since middle school, so for about 5 or 6 years.

I ran a 5th edition game for a long time, but the one I started out with is 1st edition, so that will always be the one closest to my heart and the one I prefer to play (I would rather have run that instead of 5th edition by miles, but unfortunately, 5th was the one everyone wanted to play). Right now, I’m running a remake of 1st edition called Astonishing Swordsman and Sorcerers of Hyperborea.

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Running a 5e campaign here! It’s honestly pretty refreshing to just have a vague few notes to myself as to what may happen instead of meticulously plotting every little thing like I do with my writing projects. So far we’ve had 3+1 sessions and I’m loving how my players try to find out all the little secrets I’ve got planned for future sessions :smiling_imp:

I’m missing being a player, though. Oh Pock, my lovely little Pock, you hyperactive impulsive little forest gnome rogue child, I still haven’t given up on you. Fingers crossed that DM finally gets their depression under control and we continue their campaign.

I’ve never played pure DnD, but I’ve played Pathfinder (3.5 I think?) before, which I suppose is similar? I was invited to play in a DnD 5e campaign a couple of years ago, but my friendship with that person was very rocky and I wasn’t comfortable with it.

I miss getting to play Pathfinder. I have no one to play with now. :frowning: